package game 
{
	import net.flashpunk.Entity;
	import net.flashpunk.graphics.Image;
	
	/**
	 * ...
	 * @author Matt Hofmann
	 */
	public class Wall extends Entity 
	{
		// Embed wall image as WALL:Class
		[Embed(source = "../../assets/wall.png")]
		private const WALL:Class;
		
		public function Wall(_x:uint, _y:uint) 
		{
			// Define entity graphic
			this.graphic = new Image(WALL);
			
			// Hitbox and collision type
			setHitbox(16, 16, 0, 0);
			type = "wall";
			
			this.x = _x;
			this.y = _y;
		}
		
	}

}